
Ancient Wonders Code Quest
Grown-ups guide and answers
Download the grown-ups guide and answers (PDF)© 2026 Brightwit Books. For personal use only. Not to be copied, shared or resold.
What your child practices
- Numbers and counting2 pages
- Adding and taking away6 pages
- Place value and skip counting2 pages
- Money, time and fractions1 page
- Math challenges6 pages
- Drawing and imagination5 pages
- Pencil control1 page
- Codes and puzzles17 pages
- Shapes and patterns6 pages
- Looking closely4 pages
Relates to Common Core math standards for grades 3 to 7. The pages practice a skill; they are not a test of it.
Common Core State Standards © Copyright 2010. National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.
Hints for the trickier puzzles
Page 7: Hieroglyph Wall
Use the key to swap each code letter for the real one. The letter you write under the starred box is clue letter 1.
Page 29: Terracotta Warrior
Start with the clue that names one person directly, such as who has the armor, then use the rest to rule out the remaining boxes.
Page 55: Mosaic Floor
Look for rows or boxes that already have four or five numbers filled in, since those give away the missing one fastest.
Tips for helping
A few ways to help without taking over. No sign-up needed.
Let them try first
Hold back the answer for a minute. Having a go is the fun part, even when it goes wrong.
Hints before answers
Point at a clue instead of solving it. "What comes after the yellow one?" works better than showing them.
Wrong is useful
A wrong guess tells you what to try next. Say "not yet, try again" and keep it light.
Pick their level
Pages start easy and get trickier. It is fine to skip ahead or come back to a page later.
Celebrate the finish
The certificate at the end is for the effort, not only the right answers.


